
Unreal Engine plugin that renders the Persona animation preview scene (used by the Skeleton, Animation, Skeletal Mesh, and Animation Blueprint editors) to an OpenXR HMD.in head-tracked stereo.
Important note: Persona Editor VR is currently only tested using Meta Quest headsets.
PersonaVR.Toggle in the console to start the VR preview on the most recently opened tracked editor. A separate “Persona VR Preview” window opens and streams stereo to the headset.
| Command | Effect |
|---|---|
PersonaVR.Toggle |
Enable/disable head-tracked stereo HMD output on the most recently opened Persona preview viewport. |
PersonaVR.Recenter |
Reset HMD orientation and position so the current head pose maps back to the anchor camera. |
PersonaVR.Status |
Log XR system, HMD, stereo device, tracked-scene, and session state. |
| CVar | Default | Effect |
|---|---|---|
PersonaVR.DisablePersonaViewport |
true |
While a VR session is active, hide the Persona editor’s own viewport and force it non-realtime, so the preview scene renders once (for the headset) instead of twice. The viewport area goes blank and ignores input until the session ends; restored automatically on disable. |
PersonaVR.FollowPersonaCamera |
true |
While active, mirror the Persona viewport camera into the VR view whenever it moves (sequence camera shots, camera-follow modes, manual navigation), dropping roll to keep the VR horizon level. When the Persona camera is at rest, the VR window’s own navigation stays usable. |