
Anim Take Splitter
Editor-only Unreal Engine plugin for cleaning up baked animation. Three tools, all reached by right-clicking assets in the Content Browser:
- Split Into Takes — one long baked AnimSequence goes in, one AnimSequence per detected take comes out.
- Combine Into One Sequence — the inverse: concatenate sequences back together in a chosen order.
- Copy Slot Groups From — merge another Skeleton’s Anim Slot Manager groups and slot names into a Skeleton.
Nothing is added to your packaged game. The plugin is editor-only and loads no runtime module.
Installation
- Copy the
AnimTakeSplitter folder into your project’s Plugins/ folder (create it if it does not exist).
- Open the project and go to Edit → Plugins → Animation → Anim Take Splitter, tick Enabled, and restart the editor.
- The plugin’s menu entries appear immediately after restart — there is no settings page to configure first.
Split Into Takes
Animation captured or baked in one long recording usually contains several separate performances, with the character snapping back to a start position between them. This tool finds those cuts and writes out one AnimSequence per take.
Opening it
- Right-click one or more Animation Sequence assets → Split Into Takes…
- Or: Tools → Anim Take Splitter → Split Animation Into Takes…, which uses whatever is currently selected in the Content Browser.
Multiple sequences can be selected; each is analysed and split with the same settings.
How cuts are detected