AnimTakeSplitter_PluginImage.png

Anim Take Splitter

Editor-only Unreal Engine plugin for cleaning up baked animation. Three tools, all reached by right-clicking assets in the Content Browser:

Nothing is added to your packaged game. The plugin is editor-only and loads no runtime module.


Installation

  1. Copy the AnimTakeSplitter folder into your project’s Plugins/ folder (create it if it does not exist).
  2. Open the project and go to Edit → Plugins → Animation → Anim Take Splitter, tick Enabled, and restart the editor.
  3. The plugin’s menu entries appear immediately after restart — there is no settings page to configure first.

Split Into Takes

Animation captured or baked in one long recording usually contains several separate performances, with the character snapping back to a start position between them. This tool finds those cuts and writes out one AnimSequence per take.

Opening it

Multiple sequences can be selected; each is analysed and split with the same settings.

How cuts are detected